AoeStats
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Baltic

510393310Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 57m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Britons · Cyprus
1067
+15
🇨🇾 Spanish · Cyprus
1043
+16
🇨🇾 Italians · Cyprus
1030
+17
🇪🇬 Cumans · Egypt
1106
-18
🇨🇦 Maya · Canada
1039
-16
🇭🇷 Koreans · Croatia
1007
-28
Player eAPM Actions Feudal Castle Imperial Opening
46 2,609 12:17 21:26 32:33 ⛏ Fish Boom FC
39 2,229 11:31 23:23 39:37 ⚔ Fish Boom into Scouts
30 1,698 10:26 17:35 33:04 ⛏ Fish Boom FC
29 1,645 11:35 17:39 31:25 ⛏ Fish Boom into Fire Galleys FC
20 1,124 11:42 23:36 39:40 ⛏ Fish Boom FC
8 476 11:31 24:36 45:26 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,145 39,374 28,985 3,580 109,084 131,166
25,545 30,849 23,090 4,255 83,739 100,866
24,175 30,175 19,130 3,475 76,955 90,464
25,545 29,840 17,515 2,445 75,345 87,286
19,660 21,801 11,505 1,970 54,936 60,044
9,275 10,590 4,920 2,700 27,485 32,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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