AoeStats
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MegaRandom

510174719Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 55m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Byzantines · Cyprus
1053
+14
🇨🇾 Vietnamese · Cyprus
1028
+15
🇨🇾 Spanish · Cyprus
1015
+15
🇮🇪 Mongols · Ireland
1049
-16
🇵🇪 Poles · Peru
1000
-15
🇲🇽 Vikings · Mexico
959
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,043 10:05 22:22 35:17 ⚔ Scout Rush
27 1,487 11:07 19:22 34:32
22 1,216 10:15 21:48 48:28 ⚔ Scout Rush
22 1,198 10:45 16:40 39:08 ⛏ Fast Castle
18 996 10:12 19:19 33:16 ⚔ Scout Rush
17 964 13:02 22:34 31:50

Resources

Player Food Wood Gold Stone Spent Collected
28,710 16,000 20,215 2,500 67,425 80,707
19,545 21,345 13,370 2,395 56,655 62,510
27,945 13,307 6,745 2,350 50,347 56,445
23,755 8,408 6,925 4,030 43,118 62,143
18,695 10,350 6,560 3,550 39,155 43,563
15,275 13,450 2,335 3,225 34,285 35,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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