AoeStats
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MegaRandom

510159400Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 45m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1187
+10
🇩🇪 Franks · Germany
990
+18
🇩🇪 Khmer · Germany
897
+21
🇨🇾 Hindustanis · Cyprus
1054
-17
🇨🇾 Burgundians · Cyprus
1027
-16
🇨🇾 Franks · Cyprus
1014
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,933 10:43 15:00 29:31 ⛏ Fish Boom FC
28 1,254 11:45 18:46 33:21 ⛏ Fish Boom FC
24 1,085 13:16 21:04 32:27 ⚔ Fish Boom into Drush
19 876 12:54 24:23 39:41 ⛏ Fish Boom into Galleys FC
19 873 12:22 17:00 36:24 ⛏ Fast Castle
17 769 17:23 20:52 42:00 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
28,135 17,941 14,225 5,775 66,076 70,947
21,565 17,354 11,310 2,465 52,694 65,872
20,190 15,782 9,440 2,415 47,827 58,130
19,515 17,619 5,800 3,125 46,059 50,338
12,960 12,370 6,215 1,675 33,220 39,836
12,085 11,535 2,770 2,590 28,980 32,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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