AoeStats
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Hill Fort

504492114Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 73m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Berbers · Poland
984
+15
🇨🇴 Magyars · Colombia
967
+16
🇧🇷 Persians · Brazil
966
+16
🇹🇷 Burgundians · Türkiye
966
+16
🇯🇵 Khmer · Japan
997
-17
🇮🇳 Poles · India
992
-17
🇫🇷 Khitans · France
937
-15
🇨🇳 Magyars · China
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,944 10:47 21:07 41:08 ⚔ FC into Scouts
31 2,275 11:30 20:43 33:53 ⛏ Fast Castle
28 2,045 10:40 19:31 28:09 ⛏ Fast Castle
27 2,008 12:55 15:42 36:23 ⛏ Fast Castle
25 1,864 11:21 18:21 35:33 ⛏ Fast Castle
23 1,669 12:09 26:07 39:41 ⛏ Fast Castle
21 1,584 12:49 20:00 34:22 ⛏ Fast Castle
14 1,010 12:53 20:57 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,830 29,530 34,015 6,900 120,275 122,990
45,880 35,675 23,715 6,880 112,150 119,623
81,610 18,905 5,595 2,400 108,510 113,453
30,685 22,085 28,950 2,250 83,970 86,584
24,400 27,598 15,900 5,405 73,303 76,305
30,500 19,005 17,740 4,305 71,550 88,416
29,450 24,450 13,500 2,860 70,260 92,577
22,390 8,105 14,120 1,630 46,245 58,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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