AoeStats
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MegaRandom

504479885Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 73m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Hindustanis · Vietnam
995
+13
🇷🇺 Portuguese · Russia
973
+14
🇨🇴 Japanese · Colombia
937
+15
🇪🇸 Muisca · Spain
873
+19
🇨🇳 Mongols · China
955
-16
🇨🇳 Magyars · China
937
-16
🇨🇳 Poles · China
927
-15
🇰🇷 Lithuanians · South Korea
886
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 3,003 13:50 18:12 34:49 ⛏ Fast Castle
30 2,209 10:55 23:06 35:35 ⚔ Scout Rush
29 2,110 9:58 19:25 35:08 ⛏ Fast Castle
27 1,955 11:50 20:21 25:53 ◆ FC into Fast Imp
26 1,909 12:12 19:44 38:48 ⛏ Fast Castle
22 1,638 11:20 26:10 42:51 ⚔ Scout Rush
19 1,381 14:13 30:32 53:53 ⚔ Archer Rush
15 1,111 10:02 20:51 43:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,500 44,669 36,010 3,830 139,009 151,038
58,905 19,060 17,525 2,420 97,910 109,985
43,990 27,185 17,665 3,650 92,490 94,524
31,485 16,110 23,645 3,650 74,890 91,233
22,095 19,656 23,990 8,425 74,166 101,078
25,670 20,775 13,435 3,380 63,260 93,629
20,775 19,940 18,545 3,800 63,060 66,751
18,960 10,810 4,815 1,710 36,295 48,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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