AoeStats
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Nomad

508273215Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 67m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1227
+14
🇺🇸 Byzantines · United States
1209
+15
🇺🇸 Japanese · United States
1195
+16
🇳🇴 Malians · Norway
1183
+15
🇫🇷 Britons · France
1429
-25
🇫🇷 Italians · France
1190
-15
🇫🇷 Spanish · France
1063
-10
🇫🇷 Cumans · France
1061
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 3,298 11:32 25:44 46:42 ⚔ Scout Rush
32 2,173 14:45 20:17 43:55 ⛏ Fish Boom FC
32 2,162 14:41 23:02 44:40 ⚔ Fish Boom into Archers
30 2,040 14:55 28:21 40:05 ⛏ Fish Boom
29 1,940 12:58 18:26 33:53 ⛏ Fish Boom FC
24 1,657 17:11 22:47 67:25 ⛏ Fish Boom FC
23 1,556 14:54 23:32 46:49 ⚔ Fish Boom into Archers
18 1,196 12:39 17:39 38:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,315 42,270 14,675 7,830 106,090 109,243
49,955 19,925 20,380 5,600 95,860 109,542
32,105 31,268 14,565 1,250 79,188 80,837
36,570 27,422 12,690 2,350 79,032 84,406
26,170 29,265 20,705 950 77,090 82,519
22,025 23,074 16,265 3,000 64,364 69,992
13,685 21,942 19,300 4,450 59,377 72,949
20,050 13,690 5,110 2,415 41,265 44,924
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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