AoeStats
← king.

Black Forest

509913836Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 58m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
842
+17
🇫🇷 Franks · France
841
+17
🇹🇷 Berbers · Türkiye
870
-18
🇹🇷 Vietnamese · Türkiye
843
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,286 14:02 28:28 37:30 ⚔ Fish Boom into Archers
18 1,037 17:30 24:32 38:45 ⛏ Fast Castle
14 815 17:35 22:45 36:28 ⛏ Fish Boom FC
14 804 14:50 21:28 34:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,565 30,847 14,250 2,305 67,967 84,899
17,870 16,182 17,525 3,295 54,872 65,902
19,900 21,154 4,465 1,900 47,419 54,477
15,970 16,289 11,545 1,835 45,639 56,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.