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Lombardia

510160968Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 42m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Berbers · Italy
1474
+16
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1445
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1396
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🇨🇳 Celts · China
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🇨🇳 Persians · China
1458
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🇨🇳 Poles · China
1389
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🇨🇳 Malians · China
1323
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,184 11:06 14:40 29:59 ⛏ Fast Castle
51 2,158 9:47 23:02 37:09 ⚔ Archer Rush
47 1,989 8:49 23:09 39:32 ⚔ Scout Rush
42 1,788 11:34 15:40 29:10 ⛏ Fast Castle
42 1,784 9:21 22:39 38:33 ⚔ Archer Rush
38 1,618 10:10 14:33 29:25 ⛏ Fast Castle
32 1,374 9:15 19:30 37:22 ⚔ Scout Rush
28 1,172 8:57 19:34 40:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,265 22,140 11,910 2,540 57,855 60,365
22,480 14,145 10,845 855 48,325 49,275
19,275 13,494 11,340 3,135 47,244 52,644
20,945 11,171 13,280 1,125 46,521 50,550
19,680 13,760 9,925 1,135 44,500 45,527
10,415 13,372 11,820 755 36,362 39,289
15,435 10,230 2,980 1,700 30,345 34,642
10,805 7,840 3,155 950 22,750 25,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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