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Lombardia

509959924Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 63m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
70 4,475 10:56 14:43 33:16 ⛏ Fast Castle
63 4,049 11:21 19:17 33:47 ⛏ Fast Castle
56 3,586 12:05 15:57 37:09 ⛏ Fast Castle
56 3,544 7:59 18:54 35:46 ⚔ Scout Rush
41 2,609 11:27 15:21 33:07 ⛏ Fast Castle
40 2,560 9:21 20:22 34:38 ⚔ Scout Rush
38 2,418 10:52 15:25 36:18 ⛏ Fast Castle
38 2,445 9:44 25:02 34:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
60,615 20,833 17,365 4,635 103,448 104,926
28,710 39,731 28,350 2,975 99,766 115,784
31,370 43,524 19,955 3,435 98,284 101,828
37,205 37,839 13,425 5,265 93,734 109,749
30,305 26,489 31,785 4,585 93,164 94,174
47,055 23,618 15,460 1,700 87,833 93,544
25,705 30,564 17,320 2,870 76,459 92,828
23,005 31,972 12,435 3,100 70,512 72,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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