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Lombardia

509948454Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 44m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1396
+14
🇨🇭 Persians · Switzerland
1377
+14
🇹🇼 Britons · Taiwan
1363
+15
🇺🇸 Portuguese · United States
1348
+15
🇩🇪 Maya · Germany
1464
-20
🇩🇪 Franks · Germany
1330
-14
🇩🇪 Ethiopians · Germany
1285
-12
🇩🇪 Persians · Germany
1278
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,793 15:53 20:13 33:44 ⛏ Fast Castle
40 1,808 11:14 15:09 35:28 ⛏ Fast Castle
40 1,790 9:30 24:58 39:18 ⚔ Archer Rush
39 1,747 9:35 20:02 35:34 ⚔ Scout Rush
37 1,675 9:19 18:19 36:06 ⛏ Fast Castle
33 1,493 9:51 20:20 40:24 ⚔ Scout Rush
30 1,332 11:21 16:22 31:00 ⛏ Fast Castle
26 1,181 10:00 15:13 38:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,140 16,327 16,915 2,350 59,732 66,492
28,090 12,699 11,570 6,800 59,159 62,982
18,840 21,278 11,540 3,785 55,443 62,295
24,380 11,192 13,020 850 49,442 61,186
19,320 20,940 6,550 1,600 48,410 55,487
16,555 12,257 5,825 5,830 40,467 53,348
19,125 8,640 10,085 1,530 39,380 49,468
10,620 10,959 8,960 1,820 32,359 37,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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