AoeStats
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Nomad

508944354Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 75m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1420
+13
🇩🇪 Sicilians · Germany
1374
+15
🇩🇪 Japanese · Germany
1347
+16
🇩🇪 Khmer · Germany
1303
+17
🇬🇧 Wu · United Kingdom
1398
-18
🇳🇱 Turks · Netherlands
1372
-16
🇪🇸 Britons · Spain
1318
-14
🇹🇼 Malians · Taiwan
1301
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,985 13:30 21:18 41:25 ⛏ Fish Boom into Galleys into Fire Galleys FC
38 2,888 12:58 17:48 39:02 ⛏ Fish Boom FC
38 2,879 13:32 17:46 40:01 ⛏ Fish Boom FC
38 2,849 13:15 19:39 34:48 ⛏ Fish Boom FC
32 2,452 14:29 21:18 35:44 ⛏ Fish Boom into Fire Galleys FC
29 2,215 14:29 23:12 50:15 ⛏ Fish Boom FC
25 1,897 12:27 21:17 53:40 ⛏ Fish Boom FC
24 1,830 13:48 21:58 26:36 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
54,195 52,405 20,210 7,900 134,710 143,590
46,945 33,690 26,975 10,700 118,310 134,545
59,510 25,788 13,885 3,065 102,248 112,633
23,760 43,300 25,610 6,450 99,120 102,281
39,205 34,698 16,625 7,500 98,028 101,144
39,930 25,155 15,075 2,280 82,440 90,890
32,695 19,610 11,690 3,620 67,615 78,438
16,395 26,358 17,745 6,600 67,098 69,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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