AoeStats
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Arena

508280322Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 39m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1425
+15
🇧🇷 Khmer · Brazil
1422
+15
🇨🇴 Byzantines · Colombia
1421
+15
🇬🇧 Hindustanis · United Kingdom
1413
+16
🇦🇷 Bohemians · Argentina
1463
-17
🇦🇿 Poles · Azerbaijan
1414
-16
🇦🇷 Khmer · Argentina
1406
-15
🇦🇷 Ethiopians · Argentina
1354
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,493 10:54 15:24 32:10 ⛏ Fast Castle
37 1,483 11:11 15:03 30:17 ⛏ Fast Castle
34 1,359 10:23 13:06 30:34 ⛏ Fast Castle
30 1,201 8:11 24:33 35:34 ⚔ Towers FC
30 1,214 10:25 15:11 28:57 ⛏ Fast Castle
22 864 10:27 18:32 37:37 ⛏ Fast Castle
22 860 11:18 15:14 27:14 ⛏ Fast Castle
21 831 10:15 14:27 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,595 13,760 26,045 1,070 71,470 77,252
37,035 14,030 11,600 3,750 66,415 72,787
19,325 19,795 10,350 890 50,360 51,957
20,005 11,934 11,040 895 43,874 46,224
23,825 12,135 6,545 300 42,805 54,923
18,625 14,540 4,900 2,350 40,415 48,711
13,775 12,482 5,280 1,625 33,162 35,583
6,595 5,493 1,930 1,175 15,193 18,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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