AoeStats
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Arena

508271191Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 51m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1404
+9
🇸🇪 Teutons · Sweden
1384
+10
🇺🇸 Cumans · United States
1340
+12
🇳🇴 Mongols · Norway
1316
+13
🇩🇪 Italians · Germany
1311
-13
🇩🇪 Byzantines · Germany
1290
-13
🇩🇪 Burgundians · Germany
1205
-9
🇩🇪 Bohemians · Germany
1182
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 3,013 10:25 14:53 35:58 ⛏ Fast Castle
38 1,942 10:29 16:01 30:54 ⛏ Fast Castle
35 1,788 11:16 14:56 28:43 ⛏ Fast Castle
31 1,595 10:18 22:26 33:18 ⚔ Archer Rush
28 1,443 11:28 16:17 30:22 ⛏ Fast Castle
27 1,398 11:50 17:22 33:31 ⛏ Fast Castle
24 1,250 10:27 14:10 30:54 ⛏ Fast Castle
15 745 10:21 16:25 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,645 27,260 27,840 3,300 94,045 119,742
33,570 20,080 15,660 1,250 70,560 79,587
33,845 17,950 16,265 1,705 69,765 88,486
28,120 22,615 14,510 3,085 68,330 73,406
16,170 25,055 15,350 3,670 60,245 80,421
15,545 16,965 11,385 2,080 45,975 52,210
13,720 18,445 8,975 1,900 43,040 44,507
18,490 14,080 7,605 2,055 42,230 47,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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