AoeStats
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Black Forest

508034623Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 43m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bulgarians · India
1480
+18
🇦🇹 Lithuanians · Austria
1400
+21
🇫🇷 Mongols · France
1399
+21
🇬🇧 Magyars · United Kingdom
1383
+21
🇭🇺 Poles · Hungary
1531
-21
🇩🇪 Turks · Germany
1522
-21
🇺🇸 Burmese · United States
1512
-20
🇦🇲 Britons · Armenia
1466
-19
Player eAPM Actions Feudal Castle Imperial Opening
63 2,727 9:12 35:30 — ⚔ Archer Rush
43 1,872 11:12 14:54 30:25 ⛏ Fish Boom FC
39 1,705 11:01 19:34 33:03 ⚔ Fish Boom into Scouts
36 1,574 10:58 15:00 33:38 ⛏ Fast Castle
35 1,515 12:13 16:30 33:58 ⛏ Fish Boom FC
35 1,514 11:37 22:11 34:37 ⛏ Fish Boom
28 1,208 9:04 24:23 — ⚔ M@A into Archers
21 900 10:25 24:40 40:01 ⚔ M@A into Towers into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
26,975 15,875 13,500 3,000 59,350 61,626
20,070 17,617 10,290 1,305 49,282 59,133
18,465 17,636 8,035 1,970 46,106 47,804
18,445 14,114 6,470 2,350 41,379 47,031
13,260 15,670 10,980 850 40,760 44,424
15,755 14,556 3,940 215 34,466 36,861
9,625 8,140 2,870 2,015 22,650 26,427
6,500 6,142 2,010 535 15,187 18,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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