AoeStats
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MegaRandom

508027428Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 49m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
1432
+13
🇦🇷 Goths · Argentina
1400
+15
🇦🇷 Teutons · Argentina
1392
+15
🇦🇷 Portuguese · Argentina
1354
+16
🇬🇧 Spanish · United Kingdom
1399
-16
🇷🇺 Malians · Russia
1363
-15
🇺🇸 Georgians · United States
1355
-14
🇷🇸 Maya · Serbia
1352
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,022 10:49 23:35 — ⚔ Scout Rush
58 2,861 11:52 16:55 39:08 ⛏ Fast Castle
50 2,456 10:42 21:39 39:47
47 2,333 11:16 23:10 41:22 ⚔ Archers into Galleys
44 2,148 11:28 16:38 36:07 ⚔ FC into Archers
39 1,910 9:57 22:00 41:29 ⚔ Scout Rush
24 1,191 9:53 22:57 41:52 ⚔ Scout Rush
22 1,078 13:40 19:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,135 16,530 16,475 9,100 67,240 75,118
24,680 12,744 14,440 2,050 53,914 55,015
24,250 9,691 15,520 1,600 51,061 52,254
18,545 19,155 11,915 200 49,815 56,166
11,315 13,240 9,655 1,625 35,835 39,690
16,965 9,570 7,095 1,095 34,725 35,938
15,855 8,628 4,705 360 29,548 30,866
14,015 7,468 3,255 1,150 25,888 26,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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