AoeStats
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Arena

508015059Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 49m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
1393
+13
🇬🇧 Khmer · United Kingdom
1365
+14
1342
+15
🇨🇿 Bulgarians · Czechia
1312
+18
🇺🇸 Spanish · United States
1374
-16
🇨🇳 Jurchens · China
1326
-15
🇫🇷 Malay · France
1273
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,098 10:25 14:51 28:57 ⛏ Fast Castle
36 1,789 10:41 14:31 34:58 ⛏ Fast Castle
32 1,605 10:35 13:41 29:41 ⛏ Fast Castle
30 1,517 10:12 14:00 30:06 ⛏ Fast Castle
29 1,445 10:52 14:48 28:06 ⛏ Fast Castle
26 1,273 12:50 16:38 20:48 ◆ FC into Fast Imp
26 1,301 8:21 16:10 — ⛏ Fast Castle
23 1,146 10:43 14:17 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,045 12,565 21,585 2,150 76,345 86,161
24,595 26,310 14,310 5,600 70,815 79,064
33,150 20,390 9,240 1,640 64,420 68,481
27,265 21,270 14,020 1,145 63,700 66,905
27,090 16,600 9,320 3,450 56,460 64,802
18,485 17,815 8,140 850 45,290 57,650
15,560 11,561 14,205 1,300 42,626 46,643
10,490 8,405 2,620 1,155 22,670 22,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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