AoeStats
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Black Forest

508011603Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 21m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saracens · Taiwan
1391
+12
🇩🇪 Celts · Germany
1380
+13
🇲🇽 Britons · Mexico
1377
+12
🇬🇧 Khmer · United Kingdom
1351
+14
🇩🇪 Saracens · Germany
1445
-18
🇰🇷 Ethiopians · South Korea
1273
-12
🇨🇳 Turks · China
1271
-12
🇵🇰 Hindustanis · Pakistan
1204
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 1,087 9:55 — — ⚔ Archer Rush
39 832 10:51 14:34 — ⛏ Fast Castle
32 684 12:20 16:02 — ⛏ Fast Castle
31 654 13:30 17:52 — ⛏ Fast Castle
29 613 12:05 16:10 — ⛏ Fast Castle
28 593 9:15 — — ⚔ Archer Rush
27 580 11:58 15:45 — ⛏ Fast Castle
25 537 14:20 20:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,425 3,905 2,305 80 9,715 10,348
3,700 3,475 1,850 0 9,025 9,656
3,965 3,404 660 200 8,229 8,693
4,455 2,334 1,200 100 8,089 8,225
4,135 2,186 555 825 7,701 8,091
3,900 2,695 700 0 7,295 7,399
3,850 2,395 250 405 6,900 7,655
3,850 1,708 250 30 5,838 7,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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