AoeStats
← SeemsFishy

Arena

507943992Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 45m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1466
+9
🇨🇳 Hindustanis · China
1459
+10
🇨🇳 Magyars · China
1350
+14
🇨🇳 Khmer · China
1341
+14
🇬🇧 Italians · United Kingdom
1365
-14
🇬🇧 Vietnamese · United Kingdom
1296
-11
🇦🇷 Japanese · Argentina
1290
-11
🇮🇪 Gurjaras · Ireland
1287
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,376 11:48 15:52 36:53 ⛏ Fast Castle
39 1,748 10:21 14:09 27:08 ⛏ Fast Castle
37 1,674 10:34 15:02 36:37 ⛏ Fast Castle
36 1,606 10:52 15:13 — ⛏ Fast Castle
32 1,453 10:39 14:16 26:00 ⛏ Fast Castle
23 1,029 10:35 14:37 27:55 ⛏ Fast Castle
18 833 10:51 17:06 41:03 ⛏ Fast Castle
16 706 10:02 15:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,505 23,865 7,580 2,600 62,550 69,080
16,050 25,940 12,800 2,250 57,040 81,426
22,120 10,703 6,300 1,595 40,718 49,849
18,945 8,325 9,320 2,995 39,585 47,397
13,735 12,135 10,150 2,050 38,070 39,547
13,705 12,745 4,000 660 31,110 38,663
14,985 11,270 3,190 1,555 31,000 32,604
8,000 6,255 770 460 15,485 19,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.