AoeStats
← SeemsFishy

Nomad

507703327Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 54m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Burgundians · Vietnam
1355
+17
🇨🇳 Britons · China
1339
+18
🇩🇪 Malay · Germany
1325
+18
🇨🇳 Celts · China
1287
+20
🇬🇧 Japanese · United Kingdom
1420
-20
🇨🇳 Persians · China
1395
-19
🇨🇳 Spanish · China
1389
-19
🇧🇪 Malay · Belgium
1289
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,220 19:56 31:04 49:25 ⛏ Fish Boom FC
36 1,958 14:41 18:56 32:55 ⛏ Fish Boom FC
33 1,814 14:39 18:42 24:48 ⛏ Fish Boom FC into Fast Imp
31 1,705 14:24 21:25 41:47 ⛏ Fish Boom FC
29 1,593 13:27 20:20 — ⛏ Fish Boom into Fire Galleys FC
26 1,436 12:30 19:03 42:10 ⛏ Fish Boom into Fire Galleys FC
25 1,381 14:06 19:15 40:51 ⛏ Fish Boom FC
23 1,238 16:48 19:56 31:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,565 28,639 14,645 4,050 72,899 83,226
28,555 18,634 14,600 3,000 64,789 72,677
22,530 16,005 14,090 3,825 56,450 60,068
26,260 16,250 7,720 3,950 54,180 66,610
14,250 18,165 8,975 4,400 45,790 55,281
17,485 12,967 10,705 2,010 43,167 52,842
14,915 12,841 4,815 4,245 36,816 38,771
15,595 14,123 3,295 2,580 35,593 37,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.