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Lombardia

507699480Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 40m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,805 11:15 17:45 28:48 ⛏ Fast Castle
43 1,725 11:19 16:26 35:32 ⛏ Fast Castle
37 1,500 9:07 14:58 36:25 ⚔ Archers FC
35 1,415 9:49 24:24 — ⚔ Scout Rush
33 1,338 11:15 15:28 29:52 ⛏ Fast Castle
28 1,118 10:38 15:16 35:18 ⛏ Fast Castle
24 970 12:16 15:48 30:56 ⛏ Fast Castle
22 888 11:24 16:46 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,140 15,732 8,585 1,050 50,507 54,345
20,550 17,302 9,520 210 47,582 51,410
21,790 13,462 9,120 1,405 45,777 55,335
21,245 16,334 5,865 1,700 45,144 52,208
13,750 18,308 10,350 2,280 44,688 54,187
15,765 13,237 4,500 3,350 36,852 40,553
8,370 8,675 5,675 850 23,570 28,086
11,255 8,606 790 300 20,951 22,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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