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Lombardia

507694007Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 16m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1422
+15
🇹🇷 Poles · Türkiye
1345
+18
🇬🇧 Malay · United Kingdom
1273
+21
🇩🇪 Tatars · Germany
1251
+22
🇳🇱 Portuguese · Netherlands
1443
-21
🇨🇳 Mongols · China
1429
-21
1403
-20
🇦🇺 Gurjaras · Australia
1267
-14
Player eAPM Actions Feudal Castle Imperial Opening
92 1,536 9:55 14:05 — ⛏ Fast Castle
45 755 11:43 15:34 — ⛏ Fast Castle
34 566 11:47 15:52 — ⛏ Fast Castle
33 544 9:50 — — ⚔ Scout Rush
32 530 11:03 15:17 — ⛏ Fast Castle
31 513 10:33 14:14 — ⛏ Fast Castle
26 430 14:10 — —
23 389 11:04 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,325 2,073 250 200 5,848 5,972
3,520 1,975 325 0 5,820 6,497
2,840 2,630 50 0 5,520 5,895
3,250 1,819 200 205 5,474 5,452
3,125 1,721 250 130 5,226 6,072
2,885 1,841 250 100 5,076 5,973
2,975 1,678 200 200 5,053 5,507
2,275 1,615 50 120 4,060 5,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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