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Black Forest

507689822Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 44m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1619
+7
🇲🇴 Celts · Macao SAR China
1415
+14
🇬🇧 Poles · United Kingdom
1408
+14
🇩🇪 Khitans · Germany
1200
+22
🇸🇪 Spanish · Sweden
1433
-17
🇸🇪 Georgians · Sweden
1379
-15
🇸🇪 Japanese · Sweden
1347
-13
🇸🇪 Inca · Sweden
1308
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,400 11:33 15:21 28:35 ⛏ Fast Castle
32 1,399 12:23 16:23 31:27 ⛏ Fast Castle
31 1,350 11:03 16:31 32:21 ⛏ Fast Castle
30 1,318 12:13 16:55 32:35 ⛏ Fast Castle
29 1,287 11:11 23:00 35:18 ⛏ Fast Castle
28 1,240 14:11 21:51 35:52 ⛏ Fast Castle
26 1,165 11:38 15:56 34:51 ⛏ Fast Castle
18 814 12:55 17:30 33:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,170 18,530 12,100 2,010 63,810 70,118
29,365 8,545 14,560 3,550 56,020 62,084
23,150 10,935 10,585 4,240 48,910 57,150
16,125 19,095 9,955 3,525 48,700 57,247
18,325 13,845 11,075 2,360 45,605 53,643
14,850 14,457 10,610 2,545 42,462 44,937
20,325 9,216 6,485 2,475 38,501 48,232
9,795 7,695 2,465 1,650 21,605 26,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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