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Black Forest

507562609Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 40m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1393
+15
🇲🇽 Poles · Mexico
1266
+20
🇮🇳 Byzantines · India
1265
+20
🇨🇳 Portuguese · China
1263
+20
🇲🇽 Goths · Mexico
1407
-20
🇩🇪 Franks · Germany
1357
-19
🇧🇷 Sicilians · Brazil
1344
-18
🇩🇪 Saracens · Germany
1336
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 2,209 10:59 15:28 32:46 ⛏ Fast Castle
42 1,694 20:40 24:31 — ⛏ Fast Castle
36 1,441 16:33 22:52 — ⛏ Fast Castle
33 1,317 10:37 14:47 33:47 ⛏ Fast Castle
31 1,240 11:32 16:33 26:17 ⛏ Fast Castle
24 980 11:37 16:22 30:57 ⛏ Fast Castle
23 929 11:16 16:27 40:16 ⛏ Fast Castle
10 396 12:07 16:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,010 11,250 15,045 2,510 52,815 56,670
26,040 12,190 5,305 1,010 44,545 51,424
13,325 12,605 6,765 3,850 36,545 39,143
10,650 11,711 7,945 1,450 31,756 41,386
12,070 13,634 3,685 2,100 31,489 38,166
7,700 8,002 4,250 1,750 21,702 25,336
7,725 5,053 475 1,605 14,858 15,667
2,900 1,135 200 175 4,410 5,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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