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Lombardia

507554789Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 51m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1381
+12
🇮🇳 Ethiopians · India
1324
+14
🇩🇪 Magyars · Germany
1322
+14
🇮🇱 Mongols · Israel
1273
+17
🇮🇹 Hindustanis · Italy
1322
-15
🇬🇧 Franks · United Kingdom
1305
-15
🇮🇹 Teutons · Italy
1300
-15
🇮🇹 Maya · Italy
1228
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,027 10:43 15:19 37:22 ⛏ Fast Castle
51 2,669 8:49 22:29 38:10 ⚔ Scout Rush
43 2,246 9:27 25:55 40:55 ⚔ Scout Rush
37 1,899 10:00 21:59 38:25 ⚔ Archer Rush
35 1,829 9:36 22:23 41:26 ⚔ Scout Rush
35 1,820 11:12 24:54 49:33 ⚔ Scout Rush
35 1,839 10:59 15:21 33:23 ⛏ Fast Castle
33 1,704 11:24 15:21 41:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,445 22,410 16,760 3,535 64,150 65,100
30,300 11,746 9,945 6,355 58,346 65,098
26,305 11,662 14,980 230 53,177 54,435
20,955 15,315 9,715 885 46,870 51,815
21,875 11,235 10,025 1,030 44,165 46,587
18,920 14,664 8,395 500 42,479 46,117
11,850 13,142 9,125 1,135 35,252 36,065
14,640 7,753 6,745 1,855 30,993 34,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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