AoeStats
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Pilgrims

507321805Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,780 12:50 20:21 — ⛏ Fish Boom FC
37 1,631 11:28 20:40 41:08 ⚔ Fish Boom into Archers
35 1,540 11:06 14:55 39:18 ⛏ Fish Boom FC
33 1,438 11:11 16:24 — ⛏ Fish Boom FC
29 1,288 11:24 15:25 40:55 ⛏ Fish Boom FC
27 1,200 12:54 16:50 37:03 ⛏ Fish Boom FC
27 1,166 12:39 23:31 38:30 ⚔ Fish Boom into Fire Galleys into Towers into Galleys FC
20 892 11:20 17:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,875 24,859 7,545 1,980 43,259 46,731
17,125 14,191 6,930 4,735 42,981 45,527
14,660 12,155 6,165 1,730 34,710 39,721
12,570 13,114 4,980 215 30,879 33,769
13,565 10,036 3,960 2,625 30,186 33,083
8,630 10,086 6,370 850 25,936 28,174
7,030 7,755 2,380 3,175 20,340 21,850
7,170 8,388 1,680 200 17,438 19,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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