AoeStats
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Black Forest

507314048Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 41m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1407
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1396
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1384
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🇧🇷 Romans · Brazil
1333
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🇨🇴 Lithuanians · Colombia
1323
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,133 14:03 19:38 32:37 ⛏ Fish Boom FC
35 1,468 11:24 15:07 29:40 ⛏ Fast Castle
34 1,435 11:57 16:44 29:36 ⛏ Fish Boom FC
33 1,380 13:13 18:23 32:45 ⚔ Drush FC
32 1,333 12:25 16:34 29:03 ⛏ Fish Boom FC
29 1,220 12:24 16:25 34:07 ⛏ Fast Castle
28 1,169 11:13 15:36 30:25 ⛏ Fast Castle
22 930 11:13 15:33 31:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,935 16,760 15,140 3,650 72,485 77,684
20,725 29,720 13,815 2,900 67,160 70,605
31,585 14,826 17,225 950 64,586 68,999
24,110 23,570 8,885 1,160 57,725 62,692
17,725 23,199 10,605 4,195 55,724 74,870
18,195 20,744 9,455 1,120 49,514 57,322
21,165 13,766 10,990 3,455 49,376 53,773
16,185 14,886 3,295 3,435 37,801 42,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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