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Lombardia

507098328Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
1546
+10
🇨🇳 Italians · China
1409
+15
🇨🇳 Spanish · China
1346
+17
🇧🇷 Hindustanis · Brazil
1312
+18
🇳🇱 Khitans · Netherlands
1434
-17
🇬🇧 Poles · United Kingdom
1383
-15
🇲🇽 Malians · Mexico
1382
-15
🇹🇷 Malay · Türkiye
1340
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,107 8:17 20:26 37:52 ⚔ Scout Rush
43 2,057 10:56 14:52 32:38 ⛏ Fast Castle
36 1,700 8:34 21:36 35:47 ⚔ Scout Rush
35 1,651 10:12 15:18 37:47 ⚔ Archers FC
33 1,568 11:39 16:13 43:54 ⛏ Fast Castle
29 1,379 9:51 22:27 39:08 ⚔ Scout Rush
28 1,350 10:21 15:17 34:39 ⛏ Fast Castle
26 1,231 11:19 15:33 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,430 10,985 15,850 6,350 59,615 73,760
30,345 14,034 13,720 1,050 59,149 70,862
22,610 19,396 10,260 850 53,116 58,416
14,900 19,230 17,445 950 52,525 58,714
15,585 15,454 6,475 2,975 40,489 49,173
18,315 12,761 5,225 850 37,151 40,239
17,130 9,584 8,950 915 36,579 40,902
18,675 8,700 6,360 980 34,715 38,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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