AoeStats
← SeemsFishy

Nomad

506924808Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 38m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1402
+14
🇪🇸 Persians · Spain
1381
+15
🇬🇧 Celts · United Kingdom
1368
+15
🇩🇪 Huns · Germany
1350
+16
🇦🇷 Japanese · Argentina
1401
-17
🇹🇼 Persians · Taiwan
1349
-15
🇵🇪 Wu · Peru
1339
-14
🇦🇷 Saracens · Argentina
1317
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,130 13:49 17:47 — ⛏ Fish Boom FC
40 1,545 15:44 21:43 — ⛏ Fish Boom FC
37 1,430 13:08 22:12 — ⛏ Fish Boom
37 1,435 16:08 20:03 — ⚔ Fish Boom into M@A FC
35 1,329 16:10 19:54 — ⛏ Fast Castle
28 1,083 12:33 17:21 36:26 ⛏ Fish Boom FC
26 995 23:43 27:31 — ⛏ Fish Boom FC
24 929 15:37 22:15 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,765 10,757 5,050 3,000 32,572 34,000
10,040 13,225 3,550 1,890 28,705 29,759
9,110 11,047 2,760 2,925 25,842 26,067
11,545 7,953 3,225 1,510 24,233 26,229
10,585 7,748 505 1,350 20,188 21,166
8,365 6,315 3,460 1,600 19,740 19,803
7,465 4,440 2,635 300 14,840 17,446
4,025 3,981 945 1,050 10,001 9,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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