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African Clearing

506918253Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 49m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Italians · Sweden
1415
+14
🇲🇽 Franks · Mexico
1348
+17
🇲🇽 Koreans · Mexico
1324
+18
🇦🇷 Sicilians · Argentina
1319
+18
🇪🇸 Berbers · Spain
1399
-18
🇬🇧 Celts · United Kingdom
1385
-17
🇹🇼 Persians · Taiwan
1366
-17
🇨🇴 Poles · Colombia
1318
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,122 12:22 22:46 33:00 ⚔ Scout Rush
41 2,054 14:27 18:05 37:09 ⛏ Fast Castle
38 1,909 14:01 17:57 40:26 ⛏ Fast Castle
36 1,820 14:53 19:44 — ⛏ Fast Castle
26 1,317 12:21 16:16 40:42 ⛏ Fast Castle
23 1,158 16:47 20:55 41:49 ⛏ Fast Castle
22 1,122 13:48 18:24 36:55 ⛏ Fast Castle
19 967 12:12 25:48 40:35 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,305 18,643 15,450 5,150 64,548 78,308
17,980 23,718 10,735 5,300 57,733 64,386
23,540 16,685 12,315 2,000 54,540 55,393
25,305 16,655 9,110 1,700 52,770 60,046
24,635 13,567 7,120 2,380 47,702 49,426
12,375 17,731 12,885 495 43,486 54,423
21,395 8,700 7,530 5,155 42,780 43,236
17,355 10,421 7,135 2,250 37,161 43,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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