AoeStats
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Arena

506431111Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 59m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1462
+13
🇧🇷 Wei · Brazil
1449
+13
🇨🇳 Burmese · China
1442
+13
🇨🇳 Italians · China
1332
+18
🇨🇭 Cumans · Switzerland
1479
-18
🇬🇧 Koreans · United Kingdom
1413
-15
🇩🇪 Wei · Germany
1341
-13
🇩🇪 Mongols · Germany
1297
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 3,343 9:06 21:09 36:18 ⛏ Fast Castle
56 3,360 11:00 14:32 34:59 ⛏ Fast Castle
55 3,270 9:51 13:51 24:56 ⛏ Fast Castle
45 2,695 12:41 16:55 21:05 ◆ FC into Fast Imp
34 2,056 10:58 14:55 42:55 ⛏ Fast Castle
32 1,911 10:23 14:32 28:30 ⛏ Fast Castle
29 1,762 10:32 14:13 29:35 ⛏ Fast Castle
25 1,480 11:37 15:29 33:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,465 16,485 31,990 3,580 100,520 106,254
39,935 35,900 18,525 3,010 97,370 105,722
40,570 29,125 23,325 1,625 94,645 109,847
34,045 31,330 22,145 2,580 90,100 93,518
35,345 28,740 17,755 2,250 84,090 92,289
24,940 31,290 8,275 5,505 70,010 76,342
21,625 33,145 10,060 3,070 67,900 84,333
16,905 23,840 18,145 3,560 62,450 63,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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