AoeStats
← SeemsFishy

Nomad

506072456Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 26m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Dravidians · Singapore
1748
+5
🇻🇳 Persians · Vietnam
1581
+10
🇹🇼 Berbers · Taiwan
1488
+13
1328
+19
🇳🇱 Mongols · Netherlands
1498
-14
🇬🇧 Koreans · United Kingdom
1424
-11
🇩🇪 Vietnamese · Germany
1419
-11
🇩🇪 Malians · Germany
1410
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,204 13:28 17:53 — ⛏ Fish Boom FC
34 910 12:35 16:22 — ⛏ Fish Boom FC
32 854 12:02 15:58 — ⛏ Fish Boom FC
32 872 13:53 17:18 — ⛏ Fish Boom FC
31 830 13:08 16:54 — ⚔ Fish Boom FC into Archers
23 627 13:16 21:20 — ⛏ Fish Boom into Fire Galleys FC
22 601 14:10 18:10 — ⛏ Fish Boom FC
17 467 13:13 19:34 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,795 5,445 1,855 200 13,295 13,573
6,125 5,060 1,040 1,050 13,275 13,914
6,480 4,093 1,575 850 12,998 14,139
4,995 6,309 1,430 205 12,939 13,529
6,435 4,435 1,235 100 12,205 12,530
3,075 4,100 1,060 100 8,335 8,785
3,200 3,676 655 125 7,656 8,512
3,250 2,525 250 300 6,325 7,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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