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Coastal Forest

503426598Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 68m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wei · United Kingdom
1369
+13
🇩🇪 Japanese · Germany
1348
+14
🇨🇭 Bulgarians · Switzerland
1298
+16
🇩🇪 Lithuanians · Germany
1279
+17
🇮🇳 Mapuche · India
1361
-18
🇭🇰 Portuguese · Hong Kong SAR China
1361
-18
🇨🇳 Hindustanis · China
1244
-12
🇦🇹 Mongols · Austria
1215
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 3,562 8:46 22:00 38:15 ⚔ M@A into Scouts
42 2,893 9:27 21:45 45:15 ⚔ Archer Rush
42 2,859 12:57 19:50 26:29 ⛏ Fish Boom into Fire Galleys FC
37 2,531 9:46 20:01 36:55 ⚔ Fish Boom into Scouts
37 2,529 11:54 16:20 37:03 ⛏ Fish Boom FC
35 2,367 11:00 16:13 38:24 ⛏ Fish Boom FC
35 2,396 9:00 26:49 51:17 ⚔ Skirmisher Rush
25 1,703 10:37 20:46 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,895 41,232 21,590 1,635 112,352 122,505
23,530 43,636 27,685 3,945 98,796 107,463
44,600 31,364 15,220 4,630 95,814 100,703
27,825 35,652 18,410 4,195 86,082 111,827
28,120 36,667 16,700 4,155 85,642 92,466
35,085 20,355 27,240 2,315 84,995 112,877
44,730 25,758 12,745 1,535 84,768 89,325
24,145 14,002 11,925 3,340 53,412 53,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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