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Black Forest

510395319Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 83m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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683
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681
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🇦🇷 Celts · Argentina
630
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🇹🇷 Vietnamese · Türkiye
625
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585
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🇺🇸 Magyars · United States
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🇹🇷 Japanese · Türkiye
565
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Player eAPM Actions Feudal Castle Imperial Opening
23 1,935 16:03 22:14 36:49 ⛏ Fast Castle
22 1,856 12:52 17:59 36:56 ⛏ Fast Castle
19 1,609 15:16 24:05 42:14 ⛏ Fish Boom FC
13 1,103 12:15 19:04 37:43 ⛏ Fast Castle
11 924 13:37 27:28 40:46 ⛏ Fast Castle
11 905 14:56 22:39 38:00 ⛏ Fish Boom FC
9 792 13:48 23:06 37:26 ⛏ Fish Boom FC
8 631 13:02 21:30 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,975 30,056 29,675 3,050 139,756 174,632
47,885 23,475 19,095 3,330 93,785 102,122
28,940 23,432 36,540 2,705 91,617 98,288
29,945 20,820 34,715 3,035 88,515 139,294
40,735 19,167 18,815 3,125 81,842 103,595
24,625 29,607 19,290 4,945 78,467 83,814
28,375 23,420 21,705 3,085 76,585 93,798
22,750 23,245 26,060 2,850 74,905 114,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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