AoeStats
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MegaRandom

510227674Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 79m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1083
+16
🇺🇸 Turks · United States
1061
+17
🇺🇸 Teutons · United States
1044
+17
🇲🇽 Aztecs · Mexico
1032
+18
1114
-18
🇲🇽 Lithuanians · Mexico
1098
-18
🇨🇦 Vietnamese · Canada
1072
-17
🇹🇷 Japanese · Türkiye
1023
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 3,555 10:18 13:58 34:16 ⛏ Fast Castle
40 3,202 11:38 15:29 29:27 ⛏ Fast Castle
33 2,607 11:50 17:45 34:41 ⛏ Fast Castle
30 2,350 11:03 20:02 37:05 ⛏ Fish Boom FC
24 1,866 11:34 16:10 31:18 ⛏ Fast Castle
19 1,479 12:02 20:13 34:05 ⚔ Scout Rush
18 1,388 9:21 21:47 39:43 ⛏ Fast Castle
11 893 9:40 16:28 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,050 43,200 30,855 13,170 105,275 112,262
39,410 20,371 38,315 3,750 101,846 121,573
43,225 15,689 14,300 20,200 93,414 113,974
44,805 20,305 18,085 8,860 92,055 121,621
36,585 26,574 13,430 3,720 80,309 80,953
30,245 16,558 16,545 8,795 72,143 73,110
20,970 26,642 10,750 1,840 60,202 64,602
17,840 12,730 7,125 2,850 40,545 47,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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