AoeStats
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Nomad

510636891Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 60m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1336
+17
🇧🇷 Persians · Brazil
1322
+18
🇵🇪 Vietnamese · Peru
1364
-18
🇵🇪 Spanish · Peru
1349
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,561 12:36 18:30 46:23 ⛏ Fish Boom FC
38 2,283 12:36 16:14 46:16 ⛏ Fish Boom FC
30 1,791 13:16 21:45 53:01 ⚔ Fish Boom into Archers
27 1,633 16:13 33:28 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
22,650 16,056 14,540 4,100 57,346 60,134
19,785 14,263 9,535 4,260 47,843 51,285
13,705 15,935 12,315 2,800 44,755 45,686
4,610 9,811 2,720 2,740 19,881 20,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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