AoeStats
← Elite Savage

Arena

510502205Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 56m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
728
+9
482
+18
🇨🇳 Chinese · China
435
+20
🇳🇴 Gurjaras · Norway
431
+20
🇲🇽 Mongols · Mexico
582
-19
🇹🇷 Britons · Türkiye
552
-17
🇬🇧 Vikings · United Kingdom
531
-17
🇨🇳 Wei · China
473
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,095 12:33 24:41 38:31 ⚔ Archer Rush
12 700 12:18 19:50 29:48 ⛏ Fast Castle
10 586 11:57 23:33 39:03 ⛏ Fast Castle
9 513 12:23 21:24 27:41 ◆ FC into Fast Imp
5 305 11:47 18:12 55:07 ⛏ Fast Castle
2 106 — — —
0 23 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,880 20,290 15,925 3,200 59,295 71,955
20,545 12,575 16,630 2,050 51,800 60,529
21,750 16,735 8,890 1,650 49,025 61,948
21,050 6,865 11,585 1,050 40,550 46,250
13,370 12,005 8,995 850 35,220 42,767
250 25 0 0 275 275
250 25 0 0 275 160
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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