AoeStats
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Coastal Forest

510461748Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 37m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Teutons · Ecuador
867
+13
🇪🇨 Celts · Ecuador
856
+13
🇪🇨 Japanese · Ecuador
811
+15
🇨🇦 Byzantines · Canada
838
-36
🇨🇱 Mongols · Chile
803
-14
🇲🇽 Malians · Mexico
753
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,034 9:16 20:07 — ⚔ Scout Rush
28 1,033 13:15 24:47 — ⛏ Fish Boom
23 863 13:04 25:26 — ⚔ Galley Rush
20 739 11:16 19:15 — ⛏ Fish Boom FC
16 613 10:05 16:56 — ⛏ Fast Castle
13 469 13:19 19:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,705 8,688 2,515 1,535 22,443 26,654
9,315 8,310 2,485 1,500 21,610 22,762
8,320 9,800 1,725 650 20,495 23,944
9,115 6,360 2,895 875 19,245 24,471
8,450 7,145 1,540 1,605 18,740 25,512
6,580 6,585 900 595 14,660 16,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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