AoeStats
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Lombardia

508318765Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 72m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1529
+14
🇦🇷 Italians · Argentina
1501
+15
🇧🇷 Magyars · Brazil
1479
+16
🇨🇦 Persians · Canada
1431
+19
🇪🇸 Gurjaras · Spain
1581
-19
🇨🇿 Hindustanis · Czechia
1501
-17
🇲🇽 Japanese · Mexico
1481
-16
🇫🇮 Britons · Finland
1382
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,820 11:46 15:55 30:48 ⛏ Fast Castle
45 3,268 10:39 19:24 32:26 ⚔ Scout Rush
42 3,012 10:04 14:11 28:53 ⛏ Fast Castle
41 2,940 10:46 15:05 30:11 ⛏ Fast Castle
36 2,623 10:19 15:04 31:33 ⛏ Fast Castle
36 2,598 12:45 17:09 31:26 ⛏ Fast Castle
35 2,519 8:59 21:57 32:10 ⚔ Scout Rush
31 2,229 11:02 14:55 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,795 42,456 55,730 3,435 165,416 181,494
88,830 27,914 39,125 2,225 158,094 163,662
78,790 35,457 29,560 3,880 147,687 172,967
37,095 44,005 60,040 3,180 144,320 151,111
59,820 30,063 27,370 3,370 120,623 125,028
23,620 48,760 31,585 3,700 107,665 132,109
24,675 45,228 31,785 4,105 105,793 128,795
28,850 31,706 15,885 7,805 84,246 87,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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