AoeStats
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Arena

508306368Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 63m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
1482
+14
🇲🇽 Hindustanis · Mexico
1478
+14
🇲🇽 Saracens · Mexico
1466
+15
🇲🇽 Italians · Mexico
1437
+16
🇲🇽 Spanish · Mexico
1552
-20
🇺🇸 Byzantines · United States
1451
-15
🇦🇺 Malians · Australia
1369
-12
🇨🇭 Cumans · Switzerland
1368
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 3,502 10:49 14:56 28:13 ⛏ Fast Castle
55 3,512 10:49 14:37 29:13 ⛏ Fast Castle
49 3,140 11:16 14:44 28:07 ⛏ Fast Castle
44 2,792 10:25 14:28 26:02 ⛏ Fast Castle
40 2,530 10:04 13:29 47:04 ⛏ Fast Castle
35 2,229 9:32 19:00 29:15 ⛏ Fast Castle
34 2,182 10:29 14:06 26:55 ⛏ Fast Castle
30 1,891 12:36 16:03 39:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,200 31,980 20,975 3,450 106,605 126,953
45,425 31,945 16,645 3,550 97,565 106,753
34,035 28,995 26,285 7,500 96,815 115,129
43,445 21,799 24,030 6,330 95,604 101,441
47,990 18,181 15,445 3,000 84,616 88,172
26,310 26,040 3,630 1,235 57,215 63,083
20,360 17,621 11,585 2,155 51,721 61,528
16,565 24,125 6,460 3,630 50,780 62,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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