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Lombardia

508301609Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 36m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1586
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1540
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1450
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1492
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Player eAPM Actions Feudal Castle Imperial Opening
54 1,992 9:33 21:22 31:40 ⚔ Scout Rush
46 1,700 10:35 14:52 31:21 ⛏ Fast Castle
45 1,646 8:57 18:28 31:37 ⚔ Scout Rush
44 1,620 9:27 17:56 — ⚔ Archer Rush
40 1,470 9:56 18:36 32:30 ⛏ Fast Castle
38 1,389 9:36 23:23 — ⚔ Scout Rush
36 1,325 8:50 18:49 30:20 ⚔ Scout Rush
27 985 11:08 16:46 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,365 14,346 6,870 1,200 39,781 43,809
19,265 10,726 6,505 3,110 39,606 43,125
16,855 13,623 5,080 2,385 37,943 40,819
17,365 8,484 3,935 1,530 31,314 33,600
14,820 9,485 4,655 200 29,160 33,806
13,965 6,682 5,110 2,250 28,007 29,481
13,820 8,280 4,235 1,660 27,995 31,698
8,740 8,568 4,790 200 22,298 26,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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