AoeStats
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Black Forest

510831087Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 43m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
958
+16
🇪🇬 Vietnamese · Egypt
922
+18
🇬🇧 Saracens · United Kingdom
975
-18
🇲🇽 Koreans · Mexico
944
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,374 14:38 19:48 32:36 ⛏ Fast Castle
25 1,065 11:57 22:04 34:15 ⚔ M@A FC into Skirms
24 1,035 12:59 17:45 33:19 ⛏ Fast Castle
19 842 13:56 18:46 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,070 24,576 9,035 1,830 54,511 63,694
18,875 11,284 8,225 2,045 40,429 47,276
13,535 12,376 6,370 3,075 35,356 42,396
13,380 12,702 5,980 2,420 34,482 44,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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