AoeStats
← Haydar-ı Kerrar

African Clearing

505478478Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 43m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
1082
+17
🇰🇿 Bengalis · Kazakhstan
1063
+17
🇹🇷 Huns · Türkiye
1105
-17
🇹🇷 Cumans · Türkiye
1084
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,688 13:38 18:44 — ⚔ FC into Scouts
30 1,287 14:03 17:56 — ⛏ Fast Castle
25 1,073 15:00 22:41 — ⚔ Scout Rush
18 784 13:25 18:10 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,315 10,086 5,110 2,130 28,641 31,129
14,595 7,708 2,870 1,800 26,973 32,239
7,020 8,691 5,625 400 21,736 27,122
7,080 3,935 525 1,600 13,140 12,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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