AoeStats
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MegaRandom

509580237Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 51m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1281
+17
🇻🇳 Italians · Vietnam
1231
+19
🇩🇪 Aztecs · Germany
1294
-18
🇩🇪 Franks · Germany
1293
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 1,719 9:18 20:32 34:35 ⚔ Scout Rush
30 1,520 11:13 27:37 — ⚔ Scout Rush
28 1,408 9:37 — — ⚔ Champi Rush
23 1,155 11:08 17:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,055 15,673 14,050 3,600 55,378 66,881
13,590 8,480 3,250 3,030 28,350 30,175
12,685 7,075 3,815 1,755 25,330 27,472
8,635 4,175 2,235 0 15,045 16,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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