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Oasis

509559130Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 29m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Georgians · Türkiye
1580
+11
1357
+21
🇻🇳 Dravidians · Vietnam
1475
-16
🇦🇺 Romans · Australia
1462
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 1,829 10:47 14:56 — ⛏ Fast Castle
41 1,235 10:20 19:49 — ⚔ M@A FC
40 1,201 10:38 14:35 — ⛏ Fast Castle
35 1,050 11:02 18:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,605 4,723 4,970 100 20,398 21,394
6,680 5,386 2,750 765 15,581 16,529
6,775 5,811 495 2,150 15,231 15,635
6,910 6,448 1,075 200 14,633 15,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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