AoeStats
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Arena

509657099Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 57m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1117
+16
🇹🇼 Teutons · Taiwan
1114
+17
🇦🇹 Portuguese · Austria
1126
-17
🇦🇹 Celts · Austria
1125
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,383 10:51 14:54 27:39 ⛏ Fast Castle
21 1,222 12:24 19:34 40:23 ⛏ Fast Castle
18 1,062 9:43 22:24 38:17 ⚔ Towers FC
16 939 11:34 17:40 27:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,935 17,795 13,530 1,400 77,660 88,646
26,820 32,282 12,320 2,390 73,812 77,639
25,540 12,590 15,935 2,275 56,340 77,096
16,595 14,045 3,900 1,250 35,790 40,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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