AoeStats
← 建建哥

Nomad

509394799Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 30m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1175
+15
🇫🇮 Persians · Finland
1175
+15
🇹🇼 Vietnamese · Taiwan
1147
-15
🇹🇼 Persians · Taiwan
1143
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 948 13:23 20:15 — ⛏ Fish Boom FC
29 891 13:07 19:28 — ⛏ Fish Boom FC
19 572 14:47 24:13 —
13 392 17:15 23:49 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,245 7,240 2,710 955 19,150 20,007
5,325 6,484 1,505 1,085 14,399 13,762
6,870 3,506 1,120 890 12,386 12,887
5,115 3,280 770 1,500 10,665 11,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.