AoeStats
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Nomad

509004282Analyzed
3v3 RM · 9d ago on Sep 25, 2026· 26m 55s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
991
+13
🇳🇱 Gurjaras · Netherlands
914
+16
🇲🇽 Sicilians · Mexico
905
+16
🇨🇳 Persians · China
941
-16
🇺🇸 Goths · United States
914
-44
🇰🇷 Berbers · South Korea
883
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,103 14:47 23:53 — ⛏ Fast Castle
38 1,011 15:36 — — ⚔ M@A Rush
28 741 12:31 24:24 — ⚔ Archer Rush
19 503 13:50 — — ⚔ Towers into Fish Boom into Scouts
18 495 18:09 — — ⚔ Fish Boom into Towers FC
14 372 18:00 23:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,115 3,402 800 1,770 12,087 12,387
5,335 4,550 820 475 11,180 12,706
4,705 3,518 795 1,220 10,238 10,436
4,600 3,700 550 975 9,825 11,119
5,040 3,505 465 750 9,760 10,237
3,525 1,528 370 225 5,648 6,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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