AoeStats
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Nomad

509000981Analyzed
3v3 RM · 9d ago on Sep 25, 2026· 30m 53s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
973
+13
🇧🇷 Persians · Brazil
949
+14
🇨🇱 Tupi · Chile
926
+15
🇨🇳 Persians · China
941
-15
🇨🇱 Cumans · Chile
919
-15
🇨🇱 Maya · Chile
864
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,112 18:54 29:05 —
35 1,077 14:31 21:05 — ⚔ Fish Boom into Scouts FC
29 907 15:45 20:53 — ⛏ Fish Boom FC
26 805 14:47 — — ⚔ Scout Rush
20 605 16:16 20:29 — ⛏ Fish Boom FC
10 295 18:03 29:19 — ⚔ Scouts into Towers

Resources

Player Food Wood Gold Stone Spent Collected
6,550 7,279 1,685 1,375 16,889 17,043
5,855 7,420 1,455 400 15,130 16,980
7,060 4,825 1,570 850 14,305 17,661
5,760 3,106 250 170 9,286 11,671
4,650 2,775 950 850 9,225 10,812
4,130 3,671 285 700 8,786 9,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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