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Arena

509559926Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 30m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1437
+12
🇺🇸 Persians · United States
1368
+15
🇨🇳 Teutons · China
1245
+20
1231
+21
🇬🇷 Aztecs · Greece
1391
-19
🇮🇳 Turks · India
1356
-18
🇯🇵 Teutons · Japan
1332
-17
🇨🇳 Britons · China
1279
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 2,180 9:01 28:41 —
59 1,798 8:07 20:19 — ⛏ Fast Castle
53 1,609 9:51 13:22 25:30 ⛏ Fast Castle
40 1,216 11:14 15:17 28:46 ⛏ Fast Castle
31 933 9:24 24:32 — ⚔ Towers FC
30 925 10:16 14:39 — ⛏ Fast Castle
26 789 10:13 16:01 — ⛏ Fast Castle
20 612 11:05 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,315 8,933 8,420 320 32,988 33,663
14,830 10,400 4,220 950 30,400 33,244
12,220 9,665 2,660 850 25,395 29,478
6,250 5,830 1,950 1,500 15,530 17,164
6,745 3,218 2,785 750 13,498 15,434
6,485 3,625 1,330 1,040 12,480 13,398
5,385 3,925 390 1,485 11,185 13,379
5,620 2,950 410 900 9,880 15,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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