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Four Lakes

507435368Analyzed
1v1 RM · 15d ago on Sep 18, 2026· 41m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1356
+18
🇸🇪 Chinese · Sweden
1399
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 2,736 10:48 23:14 — ⚔ Fish Boom into Archers
55 2,294 9:21 18:22 31:18 ⚔ Fish Boom into Skirms into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
15,275 18,110 7,180 1,715 42,280 45,857
16,035 11,654 9,000 205 36,894 37,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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